In November of last year, an esports viewership record was set when over 4 million people watched the 2021 World Championship for League of Legends. The high mark, which came despite the exclusion of Chinese platforms,...more
1/10/2022
/ Coronavirus/COVID-19 ,
Cryptocurrency ,
Cybersecurity ,
eSports ,
Gambling ,
Investment ,
Licensing Rules ,
Match Fixing ,
Monetization ,
Non-Fungible Tokens (NFTs) ,
Proposed Regulation
At the end of March – amid the first wave of COVID-19-related shutdown orders – an esports record was broken when 1.3 million broadcast television viewers tuned in to watch professional NASCAR drivers compete in a virtual...more
11/17/2020
/ Anti-Harassment Policies ,
Capital Investments ,
Coronavirus/COVID-19 ,
Cybersecurity ,
Employee Training ,
eSports ,
Fraud ,
NASCAR ,
Popular ,
Sports Gambling ,
Video Games
Welcome to Foley & Lardner’s Technology MarketTrends newsletter. In each issue, we will offer insights into the latest tech developments and best practices. This edition covers the esports and video gaming sectors....more
6/21/2019
/ China ,
eSports ,
Gaming ,
Global Market ,
Online Gaming ,
South Korea ,
Sports Betting ,
Startups ,
Technology Sector ,
Venture Capital ,
Video Games ,
Virtual Reality