The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
Emerging Technology Issues in the Music Industry with Aarash Darroodi, Executive Vice President & General Counsel, Fender Musical Instruments
Splinterlands and Blockchain Gaming With Aggroed Lighthacker, CEO, Splinterlands
College Esports and Title IX With Jeffrey Levine, Assistant Clinical Professor, Department of Sport Business and Program Lead – Esport Business BSBA, Drexel University
Employment and Workplace Discrimination Issues In Esports With Ruth Rauls and Lisa Koblin
The Esports Trade Association With Megan Van Petten, Founder, ESTA
Peer-To-Peer Sports Betting Exchanges With Joe Caputi, Director of Compliance, Prophet Exchange
Worlds Collide: Traditional Sports & Technology With Hakeem Onafowokan, Vice President, Corporate Legal, Oklahoma City Thunder
College Sports, Video Games & the Right of Publicity With Guest Michael McCann of Sportico
Starting an Esports Franchise With Guests Brett Diamond and Annie Scott Riley of Version1 and the Minnesota ROKKR
Loot Boxes in Video Games (and Jordan vs. Kobe)
College Esports Programs: What You Need To Know
The Social Impact of Video Games With Guest Ryan Johnson of Social Cxmmunity
The Rise of Mobile Gaming and Esports Gambling With Guest Anthony Gaud of G3 Esports
Game On: College Sports, Video Games & the Right of Publicity With Guest Michael McCann of Sportico
Leading in a Lonely World Podcast: Meet Dr. Marc Williams
The Pitch newsletter is a monthly update of legal issues and news affecting or related to the music, film and television, fine arts, media, professional athletics, eSports, and gaming industries. The Pitch features a diverse...more
Introduction - Welcome to the second issue of The Scramble, presented by Wilson Sonsini’s Electronic Gaming Group. Wilson Sonsini has advised hundreds of clients throughout the gaming sector. The Scramble is an annual...more
Generative artificial intelligence (AI) programs, like Dall-E and ChatGPT, seem to be all the rage right now. Tech companies big and small are now racing to come up with the next big thing. Like other forms of AI, generative...more
Valve has reportedly adopted a policy to reject games that use AI-generated content over infringement concerns. A developer posted on the “aigamedev” subreddit that in response to submitting a game with some assets that were...more
As an esports, primarily digital, brand you’ve now taken the proper steps to protect the company’s intellectual property (IP) through registering and proper protections around trade secrets. Now, what happens if you still...more
The dynamism of the Technology, Media and Telecoms sector is set to continue. Challengers can reach scale seemingly overnight, forcing market change at a similar speed. Established business models are upended, driving...more