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Arnall Golden Gregory LLP

The Pitch - July 2024

The Pitch newsletter is a monthly update of legal issues and news affecting or related to the music, film and television, fine arts, media, professional athletics, eSports, and gaming industries. The Pitch features a diverse...more

Arnall Golden Gregory LLP

The Pitch - March 2024

The Pitch newsletter is a monthly update of legal issues and news affecting or related to the music, film and television, fine arts, media, professional athletics, eSports, and gaming industries. The Pitch features a diverse...more

Arnall Golden Gregory LLP

The Pitch - January 2024

The Pitch newsletter is a monthly update of legal issues and news affecting or related to the music, film and television, fine arts, media, professional athletics, eSports, and gaming industries. The Pitch features a diverse...more

Perkins Coie

A River Runs Through It: The Pandemic’s Wave of Change to the Film and Television Industry (and Finding Potential Winners and...

Perkins Coie on

The COVID-19 pandemic is rapidly cutting a wide swath of change in the entertainment industry. Film, television, and other entertainment businesses are experiencing profound disruptions to the status quo. The economic and...more

Hogan Lovells

District Court in California recognizes plausible trademark rights over fictional Star Wars board game

Hogan Lovells on

(Case analysis: Lucasfilm Ltd. LLC v. Ren Ventures Ltd., N.D. Cal., No. 17-7249, 4/24/18) - To assert a successful infringement claim relative to a mark that has arguably never been used as a source identifier for “real...more

Foster Garvey PC

The Ink Isn’t Dry

Foster Garvey PC on

What rights based in copyright law does a tattoo artist have in a tattoo itself, and to what extent can an artist use those rights to restrict the rights of others, including the people whose skin has been inked?...more

Fenwick & West LLP

Intellectual Property Bulletin - Winter 2015

Fenwick & West LLP on

Copyrighting Player-Generated Content in Video Games - Last year, consumers spent more than $21 billion on the video game industry. The Entertainment Software Association reports that almost 60% of Americans—roughly...more

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