The Briefing: Another Court Gets It Right in Tattoo Copyright Dispute (Podcast)
Game On: Navigating the Legal Landscape of Sports Wagering — Regulatory Oversight Podcast
The King of Donkey Kong: Conversations with a Video Game Industry Icon with Garry Kitchen, Legendary Video Game Designer and Expert Witness
The Future of Virtual Reality in Sports with Bob Tetiva, Founder & CEO, Sense Arena
Designing Video Games: The Artist’s Perspective, With Chris Perna, Digital Artist and Former Art Director at Epic Games
The Current State of Live Esports with Rebecca Longawa, Founder & President at Happy Warrior and Chief Operating Officer at Native Gaming
Welcome to the Major League: An In-House Counsel Perspective with Mandy Petrillo, Assistant General Counsel, Fenway Sports Group Boston
A New Solution for Online Gambling Companies with Eric Frank, CEO, Odds On Compliance
Podcast: The Briefing by the IP Law Blog - Tattoo Artist Copyright Win Will Create Uncertainty Over Celebrities with Tattoos
The Briefing by the IP Law Blog: Tattoo Artist Copyright Win Will Create Uncertainty Over Celebrities with Tattoos
The Social Impact of Video Games With Guest Ryan Johnson of Social Cxmmunity
The Rise of Mobile Gaming and Esports Gambling With Guest Anthony Gaud of G3 Esports
Keep It Secret, Keep It Safe: Trade Secrets in Video Games and Esports
Red Tape Redemption: Global Regulation of Video Games
A Moment with the Misfits: Legal Issues Facing Top Esports Teams
The Next Frontier: Legal and Practical Issues That Surround Mobile Gaming
Collegiate Esports 101: Trends & Legal Issues
You've Been Served: The Legal Effects of Games as a Service (GaaS)
Live From DreamHack and the Atlanta Esports Summit
5 Key Takeaways | The Maze of Laws, Rules, and Regulations at the Intersection of Gambling, Gaming, Sports Betting, and Fantasy Sports
The Consumer Financial Protection Bureau's (CFPB) eyes are on the gaming industry and the potential harm consumers may suffer from data security and privacy concerns....more
Video games have come a long way. They have morphed from simulated games of ping pong to today’s fully-immersive virtual reality games that leverage biometrics and artificial intelligence (AI)...more
In January, Microsoft announced its plan to acquire Activision Blizzard, one of the largest video game publishers in the world. The roughly $69 billion deal constitutes the biggest gaming industry transaction of all time. ...more
The U.S. antitrust laws are slow to keep up with technical innovation and changing marketplaces. Nowhere is that more evident than in the tech sector, where companies and other players in the market do not fit neatly into...more
The end of 2020 marked a major turning point for the video game industry on numerous fronts: The precipitous rise in popularity of — and participation in — esports (bolstered, in part, by stay-at-home orders due to the...more
A flurry of news has recently hit the loot box industry. Not only has the FTC finally issued its staff report summarizing the issues addressed at its August 2019 workshop, but a variety of class action lawsuits against gaming...more
Back in August of last year, the Federal Trade Commission (FTC) hosted a workshop on video game loot boxes, which, for all you non-gamers, is a video game microtransaction in which an individual playing a video game purchases...more
Main Quest: Does Your Gaming Stream Violate the Copyright Act? Streaming platforms, such as Twitch, Mixer and YouTube Gaming, are quickly becoming household names, with daily viewership rates that rival those of more...more
In the inaugural issue of Video Gaming / E-Gaming Law Update, we explore the legal risks and consumer protection issues surrounding "loot boxes" and summarize recent judicial decisions and new litigation filings that may...more
A new federal bill would ban loot boxes, the controversial in-game rewards that have recently made headlines....more
Sen. Josh Hawley (R-MO) sent shockwaves through the video game industry this week when he formally announced that he intends on introducing new legislation that would regulate the use of loot boxes and “pay-to-win”...more
According to a recent news article, the Korean FTC fined three game companies for allegedly not making clear disclosures regarding the odds associated with certain loot boxes. Loot boxes are items that players can win or buy...more
Last week, the FTC announced an agreement containing a consent order, subject to final approval, resolving its claims against Warner Bros. Home Entertainment Inc. (“Warner Bros.”) for the company’s misleading use of social...more
This week, as part of its ongoing focus on influencer programs, the Federal Trade Commission (FTC) settled charges against Warner Brothers Home Entertainment, Inc. regarding its use of such a campaign to market the video game...more
In this edition, we reflect upon the key digital media events of the first half of 2015 and present the major deals, developments and trends across video, music, gaming and virtual reality....more